LandOfBarl/Source/LandOfBarl.Target.cs

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2025-03-30 14:53:43 +02:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class LandOfBarlTarget : TargetRules
{
public LandOfBarlTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
ExtraModuleNames.Add("LandOfBarl");
}
}