Add game mode to ingame level & add blueprint
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Content/Blueprints/BP_Character.uasset
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Content/Blueprints/BP_Character.uasset
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Content/Levels/InGame.umap
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Content/Levels/InGame.umap
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#include "LBGameMode.h"
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ALBGameMode::ALBGameMode() {
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static ConstructorHelpers::FClassFinder<APawn> PlayerPawnClassFinder(TEXT("/Game/Blueprints/BP_Character"));
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DefaultPawnClass = PlayerPawnClassFinder.Class;
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}
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