using UnrealBuildTool; using System.Collections.Generic; public class LandOfBarlTarget : TargetRules { public LandOfBarlTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V5; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5; ExtraModuleNames.Add("LandOfBarl"); } }