LandOfBarl/Source/LandOfBarlEditor.Target.cs

12 lines
360 B
C#

using UnrealBuildTool;
using System.Collections.Generic;
public class LandOfBarlEditorTarget : TargetRules {
public LandOfBarlEditorTarget( TargetInfo Target) : base(Target) {
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
ExtraModuleNames.Add("LandOfBarl");
}
}