2025-03-30 14:53:43 +02:00
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using UnrealBuildTool;
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using System.Collections.Generic;
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2025-04-05 14:47:00 +02:00
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public class LandOfBarlTarget : TargetRules {
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public LandOfBarlTarget(TargetInfo Target) : base(Target) {
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2025-03-30 14:53:43 +02:00
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
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ExtraModuleNames.Add("LandOfBarl");
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}
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}
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