LandOfBarl/Source/LandOfBarl.Target.cs

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using UnrealBuildTool;
using System.Collections.Generic;
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public class LandOfBarlTarget : TargetRules {
public LandOfBarlTarget(TargetInfo Target) : base(Target) {
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Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
ExtraModuleNames.Add("LandOfBarl");
}
}